about Me

Ahmad

Smiling man holding a black Xbox controller in one hand and a white virtual reality headset in the other against a black background.

Transforming ideas into stunning, results-driven digital solutions.

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At Drago, we blend strategy, design the technology to craft stunning websites, compelling brands, and seamless user experiences that drive success.

With a client-first approach, we craft innovative, tailored solutions that elevate your brand, leveraging the latest trends.

At Drago, we blend strategy, design the technology to craft stunning websites, compelling brands, and seamless user experiences that drive success.

PIXELNOVA 15X

SOTM, SOTD and Honorable Mentions

PIXELRANK 12X

Interaction, Graphic Design

FRAMEFEST 10X

SOTM, SOTD and Honrable Mentions

CODEFRAME 7X

WOTM, WOTD,UI, UX, and Innovation

NEONFRAME 6X

Frame of the Day

Mission

goal

To bridge the gap between high-performance engineering and intuitive design. I build premium digital products that solve complex user problems through technical rigor, aesthetic polish, and a deep understanding of user psychology.

Values

worth

To craft innovative digital experiences that elevate brands, engage audiences, and drive meaningful results.

vision

dream

To set the standard for modern Product Engineering—where complex systems architecture and seamless user experience coexist. I am dedicated to building high-fidelity products that transform routine digital interactions into moments of connection, utility, and delight.

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PRODUCT-FIRST ENGINEERING: I don’t just build features; I build solutions. I align technical decisions with business goals and user needs to ensure every line of code drives measurable value.
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HIGH-PERFORMANCE ARCHITECTURE: I bring a real-time, performance-critical mindset from XR and Game Development (Unity DOTS) to the web, ensuring software is fast, scalable, and resilient.
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THE DESIGN-ENGINEERING BRIDGE: I maintain the integrity of a design vision through implementation. Fluent in Figma and Design Systems, I speak the language of designers to build pixel-perfect interfaces.
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FOUNDER-LED EXECUTION: Having founded and shipped multiple 0-to-1 products, I bring an "owner mentality" to every project—prioritizing speed, iteration, and the critical path to delivery.
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where creativity meets collaboration

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Members

team

Emma davis

Head of Development

james aderson

founder and Creative Director

michael carter

Client Success Manager

frequently asked questions

doubts

I’ve compiled some of the most common questions to help you understand how I work.

01.

HOW DO YOU MANAGE COMPLEX PERFORMANCE CONSTRAINTS?

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I specialize in high-concurrency systems. Using Unity’s Data-Oriented Technology Stack (DOTS), I've engineered systems like GameCim to support 100+ simultaneous players with ultra-low latency. I translate this same focus on memory management and execution speed to modern web architectures.

02.

CAN YOU INTEGRATE REAL-WORLD DATA INTO INTERACTIVE APPS?

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Yes. I have extensive experience leveraging the Mapbox SDK to build robust geolocation experiences. For Quest Revolution, I developed complex smoothing and validation logic to translate virtual RPG mechanics into unpredictable real-world geography, ensuring reliability despite GPS noise.

03.

WHAT IS YOUR APPROACH TO SCALABLE UI/UX?

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My philosophy is centered on Atomic Design Systems. For Seshen and One Dollar Promise, I built modular, tokenized systems in Figma that migrated directly into code. This ensures UI consistency across large applications and allows for rapid, confident iteration during product growth.

04.

HOW DO YOU ENGINEER FOR USER RETENTION?

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I integrate behavioral psychology into the core product loop. With One Dollar Promise, I moved beyond simple tracking by introducing financial stakes and social proof. By combining high-performance technical gates with "loss aversion" mechanics, I build products that turn intentions into consistent habits.

05.

DO YOUR SOLUTIONS REQUIRE SPECIALIZED TECHNOLOGY?

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I prioritize low-barrier entry. Whether it’s a massive multiplayer cinema event or a decentralized social platform, I design for maximum accessibility. My projects focus on standard smartphone hardware and high-performance web stacks to ensure users can join immediately without specialized peripherals.