Ahmad


At Drago, we blend strategy, design the technology to craft stunning websites, compelling brands, and seamless user experiences that drive success.
With a client-first approach, we craft innovative, tailored solutions that elevate your brand, leveraging the latest trends.
At Drago, we blend strategy, design the technology to craft stunning websites, compelling brands, and seamless user experiences that drive success.
SOTM, SOTD and Honorable Mentions
Interaction, Graphic Design
SOTM, SOTD and Honrable Mentions
WOTM, WOTD,UI, UX, and Innovation
Frame of the Day
goal
To craft immersive digital experiences that merge the virtual and physical worlds, fostering social connection and measurable engagement through high-performance technology and human-centric design.
worth
To craft innovative digital experiences that elevate brands, engage audiences, and drive meaningful results.
dream
To be a boundary-pushing studio that redefines entertainment and utility, transforming everyday interactions into competitive, collaborative, and visually stunning moments that bring people together.


team
doubts
I’ve compiled some of the most common questions to help you understand how I work.
We utilize Unity’s Data-Oriented Technology Stack (DOTS) to enable massive concurrency. For projects like GameCim, this allows us to support 50–100+ simultaneous players with low latency on modest hardware, ensuring a smooth experience even in high-density live environments.
Absolutely. We leverage the Mapbox SDK to build location-based experiences. In Quest Revolution, we successfully translated virtual RPG mechanics into real-world geography, using smoothing and validation logic to ensure gameplay remains robust despite GPS variables.
Our design philosophy blends aesthetic immersion with atomic functionality. For Seshen, we reverse-engineered industry leaders to create an "image-first" browsing experience, supported by a scalable design system in Figma/Penpot that ensures consistency and rapid iteration.
We incorporate behavioral psychology into our development. With Trofeo, we moved beyond simple tracking by introducing financial accountability and social stakes. By making interactions lightweight (swipe-driven) and visually rewarding, we turn routine actions into exciting habits.
No. We prioritize accessibility and low barriers to entry. Whether it is a cinema-based multiplayer event or a geo-location RPG, our projects are designed to run on standard smartphones, allowing users to join immediately without needing controllers or AR headsets.