about Me

Ahmad

Smiling man holding a black Xbox controller in one hand and a white virtual reality headset in the other against a black background.

Transforming ideas into stunning, results-driven digital solutions.

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At Drago, we blend strategy, design the technology to craft stunning websites, compelling brands, and seamless user experiences that drive success.

With a client-first approach, we craft innovative, tailored solutions that elevate your brand, leveraging the latest trends.

At Drago, we blend strategy, design the technology to craft stunning websites, compelling brands, and seamless user experiences that drive success.

PIXELNOVA 15X

SOTM, SOTD and Honorable Mentions

PIXELRANK 12X

Interaction, Graphic Design

FRAMEFEST 10X

SOTM, SOTD and Honrable Mentions

CODEFRAME 7X

WOTM, WOTD,UI, UX, and Innovation

NEONFRAME 6X

Frame of the Day

Mission

goal

To craft immersive digital experiences that merge the virtual and physical worlds, fostering social connection and measurable engagement through high-performance technology and human-centric design.

Values

worth

To craft innovative digital experiences that elevate brands, engage audiences, and drive meaningful results.

vision

dream

To be a boundary-pushing studio that redefines entertainment and utility, transforming everyday interactions into competitive, collaborative, and visually stunning moments that bring people together.

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CONNECTION: Bridging the gap between screens and real-world social interaction.
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PERFORMANCE: Utilizing Unity DOTS and localized networks for seamless, high-load experiences.
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ACCESSIBILITY: Lowering barriers by using smartphones as primary controllers for instant onboarding.
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DESIGN-LED: Prioritizing aesthetic immersion and intuitive user flows, from urban interfaces to gamified habit tracking.
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where creativity meets collaboration

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Members

team

Emma davis

Head of Development

james aderson

founder and Creative Director

michael carter

Client Success Manager

frequently asked questions

doubts

I’ve compiled some of the most common questions to help you understand how I work.

01.

HOW DO YOU HANDLE COMPLEX MULTIPLAYER PERFORMANCE?

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We utilize Unity’s Data-Oriented Technology Stack (DOTS) to enable massive concurrency. For projects like GameCim, this allows us to support 50–100+ simultaneous players with low latency on modest hardware, ensuring a smooth experience even in high-density live environments.

02.

CAN YOU INTEGRATE REAL-WORLD GEOGRAPHY INTO APPS?

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Absolutely. We leverage the Mapbox SDK to build location-based experiences. In Quest Revolution, we successfully translated virtual RPG mechanics into real-world geography, using smoothing and validation logic to ensure gameplay remains robust despite GPS variables.

03.

WHAT IS YOUR APPROACH TO UX/UI DESIGN?

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Our design philosophy blends aesthetic immersion with atomic functionality. For Seshen, we reverse-engineered industry leaders to create an "image-first" browsing experience, supported by a scalable design system in Figma/Penpot that ensures consistency and rapid iteration.

04.

HOW DO YOU DRIVE USER ENGAGEMENT AND RETENTION?

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We incorporate behavioral psychology into our development. With Trofeo, we moved beyond simple tracking by introducing financial accountability and social stakes. By making interactions lightweight (swipe-driven) and visually rewarding, we turn routine actions into exciting habits.

05.

DO YOUR SOLUTIONS REQUIRE SPECIALIZED HARDWARE?

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No. We prioritize accessibility and low barriers to entry. Whether it is a cinema-based multiplayer event or a geo-location RPG, our projects are designed to run on standard smartphones, allowing users to join immediately without needing controllers or AR headsets.